XDev Props Intern- Undergraduate

Insomniac

Location
United States, Burbank, CA
Employment type
internship
Posted
Posted
  • Insomniac Games

About the role

Job ID: R-125848 Role Summary: Join Insomniac Games as an X-Dev Prop Artist Intern for Summer 2027 and gain hands-on experience supporting the creation of game-ready props and materials in collaboration with external art partners. As an X-Dev Prop Artist Intern, you'll work alongside the X-Dev Props Manager, Art Director, and Lead Artists to support the development of 3D assets that meet the team's artistic vision and technical requirements. You'll create detailed briefs using images and text to communicate asset requirements to external vendors and review their work throughout production. This internship offers practical experience in prop modeling, asset review, and external art production workflows. You'll strengthen your technical art, written communication, and collaboration skills while learning how external development teams contribute to game production. What You’ll Be Doing: Create comprehensive briefs using images and text to communicate asset requirements to external art vendors, with guidance from the X-Dev Props Manager. Review assets from external partners, including 3D Models, Textures, Materials, UVs, and provide clear, actionable feedback throughout production. Support the development and optimization of props during key production stages, including high/low poly, material/textures, and final delivery phases. Help guide external vendors in creating props, including hard surface assets and materials, under the direction of the X-Dev Props Manager, Art Director, and Lead Artists. Collaborate with artists to ensure block-out proxy models and reference images are available for X-Dev Props work with external partners. Apply art tools and best practices using Maya, Substance Painter/Designer, Zbrush, Photoshop to support asset development and review. Help maintain a consistent artistic style across assets while following direction from the Art Director and Lead Artists. Gain practical experience with external art production, asset optimization, and communicating technical and artistic feedback throughout game development. What We’re Looking For: Strong skills in modeling, baking and UV layout using Maya, Max, or equivalent. Strong skills in texture and material creation using Photoshop, Substance Painter, Substance Designer. Experience with ZBrush. <li data-leveltext="" data-font="Symbol" data-listid="4" data-list-defn-props="{"335552541":1,"335559683":0,"335559684":-2,"335559685":720,"335559991":360,"469769226":"Sy

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