Lighting Intern- Undergraduate

Insomniac

Location
United States, Burbank, CA
Employment type
internship
Posted
Posted
  • Insomniac Games

About the role

Job ID: R-125847 Role Summary: Join the lighting department at Insomniac Games and gain hands-on experience contributing to a large-scale AAA video game production. As a Lighting Artist Intern, you'll work alongside experienced artists to create and improve lighting for environments, cinematics, and characters. You'll help bring game worlds to life through lighting and rendering while learning the techniques and workflows used in professional game development. Throughout the internship, you'll receive mentorship from senior lighting team members, develop your technical and artistic skills, and contribute to a game production. You'll also have the opportunity to earn an AAA game credit for your resume. What You’ll Be Doing: Prepare content and document lighting workflows to support game production. Create and refine lighting for environments, cinematics, and characters to meet AAA quality standards. Polish and optimize existing lighting to improve visual quality and performance. Collaborate with the lighting department to deliver polished content within established project timelines. Learn and apply game industry rendering techniques and workflows while working alongside experienced lighting artists. Contribute to assigned game development projects while strengthening your artistic, technical, and collaborative skills. What We’re Looking For: Currently pursuing a B.F.A. in Computer Art, Illustration, Game Design, Product Design, or have six to twelve months of related experience and/or training. Strong foundational art skills and an understanding of lighting principles. Proficiency in lighting and rendering using Maya or other similar game engine packages such as Unreal. Strong communication and collaboration skills, with the ability to work effectively in a creative team environment. A self-motivated, responsible approach to learning and completing assigned projects. Passion for video games and art, with an interest in lighting and rendering techniques used in game development. Eligibility: Students with expected graduation between May 2026 and December 2029 from an accredited university. Undergraduate Able to work during one of the following periods: May 17th - August 6th or June 14th - September 3 rd <span data-contr

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