Character TD (Rigging) Intern- Undergraduate
- Location
- United States, Burbank, CA
- Employment type
- internship
- Posted
- Posted
- Insomniac Games
About the role
Job ID: R-125853 Role Summary: Join the Animation Department at Insomniac Games and gain hands-on experience creating animation rigs that help bring characters and game worlds to life. As a Character Rigging Intern, you'll work alongside experienced artists to create and improve rigs for in-game props, clothing, vehicles, and characters. You'll collaborate with members of other departments to support rig implementation and learn how rigging contributes to animation and game production. Throughout the internship, you'll receive mentorship from senior members of the Rigging and Animation team, develop your artistic and technical skills, and gain practical experience with the tools and techniques used in game development. What You’ll Be Doing: Create simple animation rigs for in-game props, clothing, vehicles, and characters to support game development. Support the animation team with rigging tasks, including troubleshooting and bug fixing. Collaborate with members of other departments to implement rigs and support animation workflows. Learn and apply new rigging techniques and tools that help bring characters to life. Work alongside the Rigging and Animation team to develop and refine rigs while gaining hands-on experience with game production techniques. Strengthen your technical, creative, and collaborative skills through guidance and mentorship from experienced team members. What We’re Looking For: Currently pursuing a Bachelor's degree working towards Character Rigging. Computer Science majors with rigging experience will also be considered. Six to twelve months of related experience and/or training is beneficial but not required for currently enrolled students. A creative, self-motivated, and responsible approach to learning and completing assigned work. Passion for video games and animation, with an interest in character rigging and game development. Python skills and previous experience with Maya are preferred. Eligibility: Students with expected graduation between May 2026 and December 2029 from an accredited university. Undergraduate <span data-c
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