Technology Engineer (Retro Studios)
- Location
- Austin, TX
- Employment type
- unknown
- Posted
- Posted
- 7810R - Dev: Game Development
About the role
RETRO STUDIOS: Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence. Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF DUTIES: Design, architect, and implement core engine and game technologies that enable the long-term vision and technical strategy of our games. Own the technical design and execution of complex systems, balancing performance, scalability, maintainability, and developer productivity. Drive optimization efforts across engine and gameplay systems to maximize performance on target platforms and hardware architectures. Collaborate with engineering, design, art, and production to identify technical challenges and develop innovative solutions. Lead investigation, debugging, and resolution of complex technical issues across engine, tools, and runtime systems. Evaluate emerging technologies, algorithms, and industry advancements, recommending solutions that improve product quality, development efficiency, and technical capabilities. Contribute to the development and enhancement of low-level systems, including areas such as physics, animation, memory management, networking, streaming, audio, and content pipelines. Establish and promote engineering best practices, coding standards, architectural guidelines, and performance goals. Provide technical mentorship and guidance to engineers across multiple experience levels through design reviews, code reviews, and knowledge sharing. Partner with technical leadership to define roadmaps, identify technical risks, and drive execution of strategic initiatives. Serve as a trusted technical expert and resource across multiple teams and disciplines. This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing. SUMMARY OF REQUIREMENTS: Expert-level proficiency in C++ and strong software engineering fundamentals, including data structures, algorithms, multithreaded programming, and systems design. Deep expertise in one or more core engine domains such as physics, animation, memory systems, rendering, audio, networking, tools, or content pipelines. Proven experience architecting and delivering large-scale game systems and technologies for AAA titles. Strong understanding of modern CPU, GPU, memory, and storage architectures, along with performance optimization t
More at 'Nintendo '
- Product Experience Specialist (Bilingual Japanese) — Redmond, WA
- CONTRACT - Digital Archivist, Historical Systems — Redmond, WA
- Sr Accountant (Revenue & Cost) — Redmond, WA
- Physical Security Specialist — North Bend, WA
- Intern - Software Engineer, Platform Security (NTD) — Redmond, WA
- Intern - Software Engineer, Performance Tools (NTD) — Redmond, WA
- Intern - Software Engineer, Graphics (NTD) — Redmond, WA
- Intern - Software Engineer, DevOps (NTD) — Redmond, WA
Listed via greenhouse. JobForge is not the employer and does not process applications; apply on the company's own site.
