Senior IT Project Technician | Technicien·ne sénior·e Projets IT
- Location
- Montreal, QC
- Employment type
- full time
- Posted
- Posted
- IT & Business Intelligence | TI & Intelligence d'affaires
- Corporate | Corporate
- Permanent Full-Time | Permanent temps-plein
About the role
Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment! At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. Reporting to the IT Project Team lead, you’ll be part of the Innovation team. In this role, you'll work hand in hand with production and the IT team to find the right software for the studio, plan how it lands, and deploy it at scale across the studio. When someone asks "what should we be using for this?", you're in the room for that answer. In this role, you'll bring in new hardware, new software, and new ways of doing things. You'll decide what's worth adopting and what's hype. And you'll spend a lot less time closing tickets than you will building the things that stop those tickets from ever being created.
More at Behaviour Interactive
- Community Manager - Exterminauts | Gestionnaire de communauté Senior·e - Exterminauts — Montreal, QC
- Senior Creative Director - 7 Days to Die | Directeur·trice créatif·ve Senior·e - 7 Days to Die — Montreal, QC
- Associate Producer - 7 Days to Die | Producteur·trice Associé·e - 7 Days to Die — Montreal, QC
- Product Development Coordinator - Internship Winter 2027 | Coordonnateur·trice au développement de produits – Stage Hiver 2027 — Montreal, QC
- Product Graphic Designer - Internship Winter 2027 | Designer Graphique Produit – Stage Hiver 2027 — Montreal, QC
- Influencer Manager Coordinator - Dead by Daylight - Internship Winter 2027 — Toronto, ON
- Product Director - 7 Days to Die | Directeur·trice de Produit - 7 Days to Die — Montreal, QC
- Project Manager - Dead by Daylight | Gestionnaire de projet - Dead by Daylight — Montreal, QC
Listed via lever. JobForge is not the employer and does not process applications; apply on the company's own site.
