Lead UX Designer
- Location
- Glendale, CA (Hybrid)
- Employment type
- unknown
- Posted
- Posted
- Digital Consumer Products
About the role
Company Overview: Age of Learning® is the leading developer of engaging and effective Pre-K through 2nd grade learning resources that help children build a strong foundation for academic success and a lifelong love of learning. The company’s research-based curriculum, developed by education experts, includes the award-winning programs ABCmouse®, Adventure Academy®, as well as the adaptive, personalized school solutions, My Math Academy®, My Reading Academy®, and My Reading Academy Español®. Having served over 55 million children worldwide, Age of Learning is a global leader in efforts to advance equity, access, and opportunity for all children. To learn more about Age of Learning, visit AgeofLearning.com. Summary: We’re looking for a passionate, player-empathetic designer who can develop clear, end-user experiences for children and their parents. The Lead UX Designer will work across all of ABCmouse’s game experiences: improving existing learning activities, developing and optimizing parent-facing features, and supporting new feature development—while keeping the learning needs of young children at the center of every decision. The ideal candidate has a background shipping strong UX designs, ideally in an educational or casual gaming space, with data-informed product thinking. We’re looking for action-oriented and producer-minded candidates, comfortable driving work from a rough idea all the way to launch, and energized by the challenge of making education feel like play. Responsibilities: Create high-quality UX flows, wireframes, prototypes, and visual specs in Figma that communicate design intent clearly to engineering and product partners Use product data, user research, and competitive analysis to identify opportunities for improvement and validate design decisions Collaborate closely with producers, engineers, educators, and artists to bring features from inception to shipped product Champion the end user—primarily children ages 2–10 and their parents—throughout the design process, advocating for age-appropriate, accessible, and delightful experiences Maintain a deep understanding of the ABCmouse product, user base, and competitive landscape to proactively surface improvement opportunities Leverage AI tools (e.g., Claude, Sc, or similar) to accelerate design exploration , prototyping workflows, and launch of designs to our end users at high quality Partner with data teams to pull and interpret metrics that inform ongoing feature refinement and live-service decisions Contribute to design system standards and best practices for game design across the ABCmouse product and within AI tools and workflows Minimum Qualifications: 8+ years of experience in game design, UX design, or a hybrid of both, with shipped titles or products in your portfolio Proven experience designing mobile product s, with an emphasis on education, casual gaming, or other child/family-focused apps Proficiency in Figma for UX flows, interactive prototypes, and design specs Track record of delivering live-service content and iterating on designs post-launch based on data <span class="EOP Selected SCXW49177403 BCX0" data-ccp-props="{"335559738":40,"33555
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